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Tools & Techniques for AR/VR Media

Related AR/VR essays: Apple Will Win The AR/VR Wars, AR Demands Peripherals, Bananas Will Become Smartphones, Monomode and Multimode in Augmented Reality, Claim a Domain in the Wet Web, AR Interoperability Opportunities

Film techniques were tweaked for decades after the dawn of cinema.

Today's film fundamentals weren't always obvious: scenes, cuts, angles, montage, audio, lenses, edits, dialogue, special effects, subtitles, etc.

Everything had to be invented.


AR/VR media is fledgling. Pioneers are generally treating the medium as "fancy" film and "fancy" video games. Most of the technical landscape remains unexplored.

Here's a list of foreign territories for the coming decades:

Editing Tools

New ship technology and magnetic compasses sparked Europe's Age of Discovery.

AR/VR cannot be explored until artists can navigate the new landscape.

AR/VR editing suites need new features: