

Explore Chaotic Autonomous Systems In My Game Prototype
I had a nifty game idea while Ivan Reese was trying to explain Death Stranding 2 to me. Here's the gist:
- In the beginning, you control a lone robot in an isolated corner of a vast dark map.
- Your robot randomly follows roads. It passes refineries, mines, and shops. You cannot instruct the robot where to go, but you can instruct it to grab/drop resources as it meanders by.
- By transporting ore to refineries, and then trading refined metal at shops, you can purchase repair kits and other modules.
- Repair kits allow you to revive broken robots and recruit them to your team.
- Robots navigate the map according to their navigation module(s): some robots will follow mining routes, others will seek conflict, others will follow friends.
- Reprogram robot behavior by equipping new modules. You can acquire new modules via scavenging, engineering, trade, and theft.
- As you explore the map, you discover the Eastern forest kingdom and the Western seaside kingdom.
- The roads connecting these kingdoms are brimming with activity as military skirmishes ramp up into full-blown war.
- How will you participate in the conflict? Will you become a kingmaker? Broker peace? Rule the world?
In its current form, Last Mile is fun for almost five whole minutes. Try it yourself. There's definitely a great game somewhere in here, but I'm not sure if it's worth pursuing. I'd love to hear what y'all think! Feel free to email me at [email protected].