![](/last-mile-000-map.gif) ![](/last-mile-000-play.gif) # Explore Chaotic Autonomous Systems In My Game Prototype I had a nifty game idea while [Ivan Reese](https://ivanish.ca) was trying to explain [Death Stranding 2](https://en.wikipedia.org/wiki/Death_Stranding_2:_On_the_Beach) to me. Here's the gist: - In the beginning, you control a lone robot in an isolated corner of a vast dark map. - Your robot randomly follows roads. It passes refineries, mines, and shops. You cannot instruct the robot where to go, but you can instruct it to grab/drop resources as it meanders by. - By transporting ore to refineries, and then trading refined metal at shops, you can purchase repair kits and other modules. - Repair kits allow you to revive broken robots and recruit them to your team. - Robots navigate the map according to their navigation module(s): some robots will follow mining routes, others will seek conflict, others will follow friends. - Reprogram robot behavior by equipping new modules. You can acquire new modules via scavenging, engineering, trade, and theft. - As you explore the map, you discover the Eastern forest kingdom and the Western seaside kingdom. - The roads connecting these kingdoms are brimming with activity as military skirmishes ramp up into full-blown war. - How will you participate in the conflict? Will you become a kingmaker? Broker peace? Rule the world? In its current form, _Last Mile_ is fun for almost five whole minutes. [Try it yourself.](/last-mile) There's definitely a great game somewhere in here, but I'm not sure if it's worth pursuing. I'd love to hear what y'all think! Feel free to email me at [hello@taylor.town](mailto:hello@taylor.town?subject=Last%20Mile).