# Do Not Shred Your Fingers In An Actual Blender I recently gave some bad advice [in this essay](/try-erp): > Luckily, LLMs significantly reduce the effort/cost of therapy experiments. > Consider trying the following prompt: > > > Please guide me through a round of ERP therapy. Start by listing universal > > sources of fear/discomfort/anxiety. > > If you find this process useful, consider trying it with a licensed human > professional. I think this advice is dangerous if taken too seriously/literally, which is why I removed it. This is how that passage sounded in my head: > - I recently discovered blenders. Blenders are cool. > - If you're curious about blenders, consider playing Blender Simulator 2000. > - If you enjoy that game, I recommend purchasing a Vitamix and thoroughly > following instructions. That's how I felt, but that's not what I wrote. To chat with Claude is to play Human Simulator 2000. It's a [bag of words](https://www.experimental-history.com/p/bag-of-words-have-mercy-on-us). It is neither friend, nor coworker, nor foe, nor therapist. Yes, sometimes LLMs can simulate humans. Yes, sometimes those simulations can be useful. But be wary of a simulation if you can't verify its accuracy/efficacy. When you cannot yet distinguish fact from fiction, relying on a fiction pump seems unwise. Do not shred your fingers in an actual blender.